Break AbcNormalGenerationSettings

Break AbcNormalGenerationSettings

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Adds a node that breaks a 'AbcNormalGenerationSettings' into its member fields

Break AbcNormalGenerationSettings
Abc Normal Generation Settings
Force One Smoothing Group Per Object
Hard Edge Angle Threshold
0.0
Recompute Normals
Ignore Degenerate Triangles
Skip Computing Tangents

Inputs

Abc Normal Generation Settings
Abc Normal Generation Settings Structure (by ref)

Outputs

Force One Smoothing Group Per Object
Boolean

Whether or not to force smooth normals for each individual object rather than calculating smoothing groups

Hard Edge Angle Threshold
Float

Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1

Recompute Normals
Boolean

Determines whether or not the normals should be forced to be recomputed

Ignore Degenerate Triangles
Boolean

Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals

Skip Computing Tangents
Boolean

Determines whether tangents are computed for GeometryCache. Skipping them can improve streaming performance but may cause visual artifacts where they are required

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