Break AnimNode_SteamVRInputAnimPose

Break AnimNode_SteamVRInputAnimPose

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Adds a node that breaks a 'AnimNode_SteamVRInputAnimPose' into its member fields

Break AnimNode_SteamVRInputAnimPose
Anim Node Steam VRInput Anim Pose
Motion Range
Hand
Hand Skeleton
Mirror
Steam VRSkeletal Transform

Inputs

Anim Node Steam VRInput Anim Pose
Anim Node Steam VRInput Anim Pose Structure (by ref)

Outputs

Motion Range
EMotionRange Enum

Range of motion for the skeletal input values

Hand
EHand Enum

Which hand should the animation node retrieve skeletal input values for

Hand Skeleton
EHandSkeleton Enum

What kind of skeleton are we dealing with

Mirror
Boolean

Should the pose be mirrored so it can be applied to the opposite hand

Steam VRSkeletal Transform
Steam VRSkeleton Transform Structure

The UE4 equivalent of the SteamVR Transform values per bone

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