Break BodyInstanceCore

Break BodyInstanceCore

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MacOS
Linux

Adds a node that breaks a 'BodyInstanceCore' into its member fields

Break BodyInstanceCore
Body Instance Core
Simulate Physics
Enable Gravity
Auto Weld
Start Awake
Generate Wake Events

Inputs

Body Instance Core
Body Instance Core Structure (by ref)

Outputs

Simulate Physics
Boolean

If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset.

Enable Gravity
Boolean

If object should have the force of gravity applied

Auto Weld
Boolean

If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root

Start Awake
Boolean

If object should start awake, or if it should initially be sleeping

Generate Wake Events
Boolean

Should 'wake/sleep' events fire when this object is woken up or put to sleep by the physics simulation.

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