Adds a node that breaks a 'BodyInstanceCore' into its member fields
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Body Instance Core
Body Instance Core Structure (by ref)
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Simulate Physics
Boolean
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If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset. |
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Enable Gravity
Boolean
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If object should have the force of gravity applied |
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Auto Weld
Boolean
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If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root |
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Start Awake
Boolean
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If object should start awake, or if it should initially be sleeping |
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Generate Wake Events
Boolean
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Should 'wake/sleep' events fire when this object is woken up or put to sleep by the physics simulation. |