Adds a node that breaks a 'CollisionResponseContainer' into its member fields
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Collision Response Container
Collision Response Container Structure (by ref)
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World Static
ECollisionResponse Enum
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Reserved Engine Trace Channels Note - If you change this (add/remove/modify) you should make sure it matches with ECollisionChannel (including DisplayName) They has to be mirrored if serialized |
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World Dynamic
ECollisionResponse Enum
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0 |
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Pawn
ECollisionResponse Enum
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1. |
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Visibility
ECollisionResponse Enum
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2 |
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Camera
ECollisionResponse Enum
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3 |
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Physics Body
ECollisionResponse Enum
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4 |
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Vehicle
ECollisionResponse Enum
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5 |
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Destructible
ECollisionResponse Enum
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6 |
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Engine Trace Channel 1
ECollisionResponse Enum
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Unspecified Engine Trace Channels |
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Engine Trace Channel 2
ECollisionResponse Enum
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8 |
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Engine Trace Channel 3
ECollisionResponse Enum
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9 |
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Engine Trace Channel 4
ECollisionResponse Enum
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10 |
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Engine Trace Channel 5
ECollisionResponse Enum
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11 |
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Engine Trace Channel 6
ECollisionResponse Enum
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12 |
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Game Trace Channel 1
ECollisionResponse Enum
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in order to use this custom channels we recommend to define in your local file
in DefaultEngine.ini [/Script/Engine.CollisionProfile] GameTraceChannel1="Weapon" also in the INI file, you can override collision profiles that are defined by simply redefining note that Weapon isn't defined in the BaseEngine.ini file, but "Trigger" is defined in Engine +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName=WorldDynamic, DefaultResponse=ECR_Overlap, CustomResponses=((Channel=Visibility, Response=ECR_Ignore), (Channel=Weapon, Response=ECR_Ignore))) |
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Game Trace Channel 2
ECollisionResponse Enum
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14 |
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Game Trace Channel 3
ECollisionResponse Enum
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15 |
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Game Trace Channel 4
ECollisionResponse Enum
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16 |
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Game Trace Channel 5
ECollisionResponse Enum
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17 |
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Game Trace Channel 6
ECollisionResponse Enum
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18 |
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Game Trace Channel 7
ECollisionResponse Enum
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19 |
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Game Trace Channel 8
ECollisionResponse Enum
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20 |
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Game Trace Channel 9
ECollisionResponse Enum
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21 |
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Game Trace Channel 10
ECollisionResponse Enum
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22 |
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Game Trace Channel 11
ECollisionResponse Enum
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23 |
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Game Trace Channel 12
ECollisionResponse Enum
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24 |
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Game Trace Channel 13
ECollisionResponse Enum
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25 |
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Game Trace Channel 14
ECollisionResponse Enum
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26 |
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Game Trace Channel 15
ECollisionResponse Enum
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27 |
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Game Trace Channel 16
ECollisionResponse Enum
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28 |
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Game Trace Channel 17
ECollisionResponse Enum
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28 |
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Game Trace Channel 18
ECollisionResponse Enum
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30 |