Adds a node that breaks a 'GameplayAbilityActorInfo' into its member fields
Select Asset
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Gameplay Ability Actor Info
Gameplay Ability Actor Info Structure (by ref)
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Owner Actor
Actor Weak object
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The actor that owns the abilities, shouldn't be null |
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Avatar Actor
Actor Weak object
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The physical representation of the owner, used for targeting and animation. This will often be null! |
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Player Controller
Player Controller Weak object
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PlayerController associated with the owning actor. This will often be null! |
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Ability System Component
Ability System Component Weak object
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Ability System component associated with the owner actor, shouldn't be null |
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Skeletal Mesh Component
Skeletal Mesh Component Weak object
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Skeletal mesh of the avatar actor. Often null |
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Anim Instance
Anim Instance Weak object
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Anim instance of the avatar actor. Often null |
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Movement Component
Movement Component Weak object
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Movement component of the avatar actor. Often null |
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Affected Anim Instance Tag
Name
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The linked Anim Instance that this component will play montages in. Use NAME_None for the main anim instance. |