Adds a node that breaks a 'GameplayEventData' into its member fields
Select Asset
Select Asset
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Gameplay Event Data
Gameplay Event Data Structure (by ref)
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Event Tag
Gameplay Tag Structure
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Tag of the event that triggered this |
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Instigator
Actor Object Reference
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The instigator of the event |
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Target
Actor Object Reference
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The target of the event |
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Optional Object
Object Reference
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An optional ability-specific object to be passed though the event |
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Optional Object 2
Object Reference
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A second optional ability-specific object to be passed though the event |
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Context Handle
Gameplay Effect Context Handle Structure
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Polymorphic context information |
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Instigator Tags
Gameplay Tag Container Structure
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Tags that the instigator has |
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Target Tags
Gameplay Tag Container Structure
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Tags that the target has |
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Event Magnitude
Float
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The magnitude of the triggering event |
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Target Data
Gameplay Ability Target Data Handle Structure
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The polymorphic target information for the event |