Adds a node that breaks a 'GameplayTargetDataFilter' into its member fields
Select Class
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Gameplay Target Data Filter
Gameplay Target Data Filter Structure (by ref)
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Required Actor Class
Actor Class Reference
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Subclass actors must be to pass the filter. |
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Self Filter
ETargetDataFilterSelf Enum
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Filter based on whether or not this actor is "self." |
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Reverse Filter
Boolean
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Reverses the meaning of the filter, so it will exclude all actors that pass. |