Adds a node that breaks a 'HairGroupDesc' into its member fields
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Hair Group Desc
Hair Group Desc Structure (by ref)
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Hair Width
Float
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Hair width (in centimeters) |
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Hair Width Override
Boolean
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Hair Width Override |
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Hair Root Scale
Float
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Scale the hair width at the root |
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Hair Root Scale Override
Boolean
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Hair Root Scale Override |
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Hair Tip Scale
Float
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Scale the hair with at the tip |
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Hair Tip Scale Override
Boolean
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Hair Tip Scale Override |
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Hair Clip Scale (D EPRECATED)
Float
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DEPRECATED: HairClipScale is deprecated and will be removed in next releases. Normalized hair clip scale, i.e. at which normalized length hair will be clipped. 1 means no clipping. 0 means hairs are fully clipped |
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Hair Clip Scale Override
Boolean
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Hair Clip Scale Override |
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Hair Shadow Density
Float
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Override the hair shadow density factor (unit less). |
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Hair Shadow Density Override
Boolean
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Hair Shadow Density Override |
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Hair Raytracing Radius Scale
Float
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Scale the hair geometry radius for ray tracing effects (e.g. shadow) |
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Hair Raytracing Radius Scale Override
Boolean
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Hair Raytracing Radius Scale Override |
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Use Hair Raytracing Geometry
Boolean
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Enable hair strands geomtry for raytracing |
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Use Hair Raytracing Geometry Override
Boolean
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Use Hair Raytracing Geometry Override |
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LODBias
Float
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Bias the selected LOD. A value >0 will progressively select lower detailed lods. Used when r.HairStrands.Cluster.Culling = 1. |
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Use Stable Rasterization
Boolean
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Insure the hair does not alias. When enable, group of hairs might appear thicker. Isolated hair should remain thin. |
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Use Stable Rasterization Override
Boolean
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Use Stable Rasterization Override |
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Scatter Scene Lighting
Boolean
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Light hair with the scene color. This is used for vellus/short hair to bring light from the surrounding surface, like skin. |
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Scatter Scene Lighting Override
Boolean
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Scatter Scene Lighting Override |