Break HairGroupDesc

Break HairGroupDesc

Windows
MacOS
Linux

Adds a node that breaks a 'HairGroupDesc' into its member fields

Break HairGroupDesc
Hair Group Desc
Hair Width
0.0
Hair Width Override
Hair Root Scale
0.0
Hair Root Scale Override
Hair Tip Scale
0.0
Hair Tip Scale Override
Hair Clip Scale (D EPRECATED)
0.0
Hair Clip Scale Override
Hair Shadow Density
0.0
Hair Shadow Density Override
Hair Raytracing Radius Scale
0.0
Hair Raytracing Radius Scale Override
Use Hair Raytracing Geometry
Use Hair Raytracing Geometry Override
LODBias
0.0
Use Stable Rasterization
Use Stable Rasterization Override
Scatter Scene Lighting
Scatter Scene Lighting Override

Inputs

Hair Group Desc
Hair Group Desc Structure (by ref)

Outputs

Hair Width
Float

Hair width (in centimeters)

Hair Width Override
Boolean

Hair Width Override

Hair Root Scale
Float

Scale the hair width at the root

Hair Root Scale Override
Boolean

Hair Root Scale Override

Hair Tip Scale
Float

Scale the hair with at the tip

Hair Tip Scale Override
Boolean

Hair Tip Scale Override

Hair Clip Scale (D EPRECATED)
Float

DEPRECATED: HairClipScale is deprecated and will be removed in next releases. Normalized hair clip scale, i.e. at which normalized length hair will be clipped. 1 means no clipping. 0 means hairs are fully clipped

Hair Clip Scale Override
Boolean

Hair Clip Scale Override

Hair Shadow Density
Float

Override the hair shadow density factor (unit less).

Hair Shadow Density Override
Boolean

Hair Shadow Density Override

Hair Raytracing Radius Scale
Float

Scale the hair geometry radius for ray tracing effects (e.g. shadow)

Hair Raytracing Radius Scale Override
Boolean

Hair Raytracing Radius Scale Override

Use Hair Raytracing Geometry
Boolean

Enable hair strands geomtry for raytracing

Use Hair Raytracing Geometry Override
Boolean

Use Hair Raytracing Geometry Override

LODBias
Float

Bias the selected LOD. A value >0 will progressively select lower detailed lods. Used when r.HairStrands.Cluster.Culling = 1.

Use Stable Rasterization
Boolean

Insure the hair does not alias. When enable, group of hairs might appear thicker. Isolated hair should remain thin.

Use Stable Rasterization Override
Boolean

Use Stable Rasterization Override

Scatter Scene Lighting
Boolean

Light hair with the scene color. This is used for vellus/short hair to bring light from the surrounding surface, like skin.

Scatter Scene Lighting Override
Boolean

Scatter Scene Lighting Override

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