Adds a node that breaks a 'InputActionInstance' into its member fields
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Input Action Instance
Input Action Instance Structure (by ref)
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Triggers
Array of Input Trigger Object References
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TODO: Just hold a duplicate of the UInputAction in here? TODO: Restrict blueprint access to triggers and modifiers? |
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Modifiers
Array of Input Modifier Object References
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Modifiers |
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Elapsed Processed Time
Float
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Total trigger processing/evaluation time (How long this action has been in event Started, Ongoing, or Triggered |
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Elapsed Triggered Time
Float
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Triggered time (How long this action has been in event Triggered only) |
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Trigger Event
ETriggerEvent Enum
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Trigger state |