Break LiveLinkTransformControllerData

Break LiveLinkTransformControllerData

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Adds a node that breaks a 'LiveLinkTransformControllerData' into its member fields

Break LiveLinkTransformControllerData
World Transform
Sweep
Teleport

Inputs

Outputs

World Transform
Boolean

Set the transform of the component in world space of in its local reference frame.

Sweep
Boolean

Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. Only the root component is swept and checked for blocking collision, child components move without sweeping. If collision is off, this has no effect.

Teleport
Boolean

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume.

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