Break MeshBuildSettings

Break MeshBuildSettings

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MacOS
Linux

Adds a node that breaks a 'MeshBuildSettings' into its member fields

Break MeshBuildSettings
Mesh Build Settings
Use Mikk TSpace
Recompute Normals
Recompute Tangents
Compute Weighted Normals
Remove Degenerates
Build Adjacency Buffer
Build Reversed Index Buffer
Use High Precision Tangent Basis
Use Full Precision UVs
Generate Lightmap UVs
Two- Sided Distance Field Generation
Enable Physical Material Mask
Min Lightmap Resolution
0
Source Lightmap Index
0
Destination Lightmap Index
0
Build Scale
X0.0
Y0.0
Z0.0
Distance Field Resolution Scale
0.0
Distance Field Replacement Mesh
Select Asset

Inputs

Mesh Build Settings
Mesh Build Settings Structure (by ref)

Outputs

Use Mikk TSpace
Boolean

If true, degenerate triangles will be removed.

Recompute Normals
Boolean

If true, normals in the raw mesh are ignored and recomputed.

Recompute Tangents
Boolean

If true, tangents in the raw mesh are ignored and recomputed.

Compute Weighted Normals
Boolean

If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals.

Remove Degenerates
Boolean

If true, degenerate triangles will be removed.

Build Adjacency Buffer
Boolean

Required for PNT tessellation but can be slow. Recommend disabling for larger meshes.

Build Reversed Index Buffer
Boolean

Required to optimize mesh in mirrored transform. Double index buffer size.

Use High Precision Tangent Basis
Boolean

If true, Tangents will be stored at 16 bit vs 8 bit precision.

Use Full Precision UVs
Boolean

If true, UVs will be stored at full floating point precision.

Generate Lightmap UVs
Boolean

Generate Lightmap UVs

Two- Sided Distance Field Generation
Boolean

Whether to generate the distance field treating every triangle hit as a front face. When enabled prevents the distance field from being discarded due to the mesh being open, but also lowers Distance Field AO quality.

Enable Physical Material Mask
Boolean

Support Face Remap

Min Lightmap Resolution
Integer

Min Lightmap Resolution

Source Lightmap Index
Integer

Src Lightmap Index

Destination Lightmap Index
Integer

Dst Lightmap Index

Build Scale
Vector

The local scale applied when building the mesh

Distance Field Resolution Scale
Float

Scale to apply to the mesh when allocating the distance field volume texture. The default scale is 1, which is assuming that the mesh will be placed unscaled in the world.

Distance Field Replacement Mesh
Static Mesh Object Reference

Distance Field Replacement Mesh

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