Adds a node that breaks a 'MeshBuildSettings' into its member fields
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Mesh Build Settings
Mesh Build Settings Structure (by ref)
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Use Mikk TSpace
Boolean
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If true, degenerate triangles will be removed. |
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Recompute Normals
Boolean
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If true, normals in the raw mesh are ignored and recomputed. |
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Recompute Tangents
Boolean
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If true, tangents in the raw mesh are ignored and recomputed. |
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Compute Weighted Normals
Boolean
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If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals. |
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Remove Degenerates
Boolean
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If true, degenerate triangles will be removed. |
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Build Adjacency Buffer
Boolean
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Required for PNT tessellation but can be slow. Recommend disabling for larger meshes. |
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Build Reversed Index Buffer
Boolean
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Required to optimize mesh in mirrored transform. Double index buffer size. |
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Use High Precision Tangent Basis
Boolean
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If true, Tangents will be stored at 16 bit vs 8 bit precision. |
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Use Full Precision UVs
Boolean
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If true, UVs will be stored at full floating point precision. |
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Generate Lightmap UVs
Boolean
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Generate Lightmap UVs |
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Two- Sided Distance Field Generation
Boolean
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Whether to generate the distance field treating every triangle hit as a front face. When enabled prevents the distance field from being discarded due to the mesh being open, but also lowers Distance Field AO quality. |
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Enable Physical Material Mask
Boolean
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Support Face Remap |
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Min Lightmap Resolution
Integer
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Min Lightmap Resolution |
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Source Lightmap Index
Integer
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Src Lightmap Index |
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Destination Lightmap Index
Integer
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Dst Lightmap Index |
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Build Scale
Vector
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The local scale applied when building the mesh |
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Distance Field Resolution Scale
Float
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Scale to apply to the mesh when allocating the distance field volume texture. The default scale is 1, which is assuming that the mesh will be placed unscaled in the world. |
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Distance Field Replacement Mesh
Static Mesh Object Reference
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Distance Field Replacement Mesh |