Adds a node that breaks a 'MeshMergingSettings' into its member fields
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Mesh Merging Settings
Mesh Merging Settings Structure (by ref)
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Target Light Map Resolution
Integer
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The lightmap resolution used both for generating lightmap UV coordinates, and also set on the generated static mesh |
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Material Settings
Material Proxy Settings Structure
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Material simplification |
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Specific LOD
Integer
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A given LOD level to export from the source meshes |
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LODSelection Type
EMeshLODSelectionType Enum
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Which selection mode should be used when generating the merged static mesh |
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Generate Light Map UV
Boolean
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Whether to generate lightmap UVs for a merged mesh |
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Computed Light Map Resolution
Boolean
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Whether or not the lightmap resolution should be computed by summing the lightmap resolutions for the input Mesh Components |
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Pivot Point At Zero
Boolean
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Whether merged mesh should have pivot at world origin, or at first merged component otherwise |
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Merge Physics Data
Boolean
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Whether to merge physics data (collision primitives) |
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Merge Materials
Boolean
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Whether to merge source materials into one flat material, ONLY available when merging a single LOD level, see LODSelectionType |
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Create Merged Material
Boolean
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Create a flat material from all source materials, along with a new set of UVs. This material won't be applied to any section by default. |
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Bake Vertex Data To Mesh
Boolean
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Whether or not vertex data such as vertex colours should be baked into the resulting mesh |
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Use Vertex Data For Baking Material
Boolean
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Whether or not vertex data such as vertex colours should be used when baking out materials |
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Use Texture Binning
Boolean
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Whether or not to calculate varying output texture sizes according to their importance in the final atlas texture |
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Use Landscape Culling
Boolean
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Whether or not to use available landscape geometry to cull away invisible triangles |
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Include Imposters
Boolean
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Whether or not to include any imposter LODs that are part of the source static meshes |