Break MeshReductionSettings

Break MeshReductionSettings

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MacOS
Linux

Adds a node that breaks a 'MeshReductionSettings' into its member fields

Break MeshReductionSettings
Mesh Reduction Settings
Percent Triangles
0.0
Percent Vertices
0.0
Max Deviation
0.0
Pixel Error
0.0
Welding Threshold
0.0
Hard Angle Threshold
0.0
Base LODModel
0
Silhouette Importance
Texture Importance
Shading Importance
Recalculate Normals
Generate Unique Lightmap UVs
Keep Symmetry
Visibility Aided
Cull Occluded
Termination Criterion
Visibility Aggressiveness
Vertex Color Importance

Inputs

Mesh Reduction Settings
Mesh Reduction Settings Structure (by ref)

Outputs

Percent Triangles
Float

Percentage of triangles to keep. 1.0 = no reduction, 0.0 = no triangles.

Percent Vertices
Float

Percentage of vertices to keep. 1.0 = no reduction, 0.0 = no vertices.

Max Deviation
Float

The maximum distance in object space by which the reduced mesh may deviate from the original mesh.

Pixel Error
Float

The amount of error in pixels allowed for this LOD.

Welding Threshold
Float

Threshold in object space at which vertices are welded together.

Hard Angle Threshold
Float

Angle at which a hard edge is introduced between faces.

Base LODModel
Integer

Base LODModel

Silhouette Importance
EMeshFeatureImportance Enum

Higher values minimize change to border edges.

Texture Importance
EMeshFeatureImportance Enum

Higher values reduce texture stretching.

Shading Importance
EMeshFeatureImportance Enum

Higher values try to preserve normals better.

Recalculate Normals
Boolean

Recalculate Normals

Generate Unique Lightmap UVs
Boolean

Generate Unique Lightmap UVs

Keep Symmetry
Boolean

Keep Symmetry

Visibility Aided
Boolean

Visibility Aided

Cull Occluded
Boolean

Cull Occluded

Termination Criterion
EStaticMeshReductionTerimationCriterion Enum

The method to use when optimizing static mesh LODs

Visibility Aggressiveness
EMeshFeatureImportance Enum

Higher values generates fewer samples

Vertex Color Importance
EMeshFeatureImportance Enum

Higher values minimize change to vertex color data.

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