Break MovieSceneCaptureSettings

Break MovieSceneCaptureSettings

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Adds a node that breaks a 'MovieSceneCaptureSettings' into its member fields

Break MovieSceneCaptureSettings
Movie Scene Capture Settings
Output Directory
Game Mode Override
Select Class
Filename Format
Overwrite Existing
Use Relative Frame Numbers
Handle Frames
0
Movie Extension
Zero Pad Frame Numbers
0
Frame Rate
Use Custom Frame Rate
Custom Frame Rate
Resolution
Enable Texture Streaming
Cinematic Engine Scalability
Cinematic Mode
Allow Movement
Allow Turning
Show Player
Show HUD
Use Path Tracer
Path Tracer Sample Per Pixel
0

Inputs

Movie Scene Capture Settings
Movie Scene Capture Settings Structure (by ref)

Outputs

Output Directory
Directory Path Structure

The directory to output the captured file(s) in

Game Mode Override
Game Mode Base Class Reference

Optional game mode to override the map's default game mode with. This can be useful if the game's normal mode displays UI elements or loading screens that you don't want captured.

Filename Format
String

The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {fps} - The captured framerate {frame} - The current frame number (only relevant for image sequences) {width} - The width of the captured frames {height} - The height of the captured frames {world} - The name of the current world {quality} - The image compression quality setting {material} - The material/render pass {shot} - The name of the level sequence asset shot being played {sequence} - The name of the level sequence asset (ie. master) being played {camera} - The name of the current camera {date} - The date in the format of {year}.{month}.{day} {year} - The current year {month} - The current month {day} - The current day {time} - The current time in the format of hours.minutes.seconds

Overwrite Existing
Boolean

Whether to overwrite existing files or not

Use Relative Frame Numbers
Boolean

True if frame numbers in the output files should be relative to zero, rather than the actual frame numbers in the originating animation content.

Handle Frames
Integer

Number of frame handles to include for each shot

Movie Extension
String

Filename extension for movies referenced in the XMLs/EDLs

Zero Pad Frame Numbers
Byte

How much to zero-pad frame numbers on filenames

Frame Rate
Frame Rate Structure

The sequence's frame rate at which to capture if "Use Custom Frame Rate" is not enabled

Use Custom Frame Rate
Boolean

Specify using the custom frame rate as opposed to the sequence's display rate

Custom Frame Rate
Frame Rate Structure

The custom frame rate at which to capture if "Use Custom Frame Rate" is enabled

Resolution
Capture Resolution Structure

The resolution at which to capture

Enable Texture Streaming
Boolean

Whether to texture streaming should be enabled while capturing. Turning off texture streaming may cause much more memory to be used, but also reduces the chance of blurry textures in your captured video.

Cinematic Engine Scalability
Boolean

Whether to enable cinematic engine scalability settings

Cinematic Mode
Boolean

Whether to enable cinematic mode whilst capturing

Allow Movement
Boolean

Whether to allow player movement whilst capturing

Allow Turning
Boolean

Whether to allow player rotation whilst capturing

Show Player
Boolean

Whether to show the local player whilst capturing

Show HUD
Boolean

Whether to show the in-game HUD whilst capturing

Use Path Tracer
Boolean

Whether to use the path tracer (if supported) to render the scene

Path Tracer Sample Per Pixel
Integer

Number of sampler per pixel to be used when rendering the scene with the path tracer (if supported)

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