Adds a node that breaks a 'PhysicalAnimationData' into its member fields
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Physical Animation Data
Physical Animation Data Structure (by ref)
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Is Local Simulation
Boolean
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Whether the drive targets are in world space or local |
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Orientation Strength
Float
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The strength used to correct orientation error |
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Angular Velocity Strength
Float
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The strength used to correct angular velocity error |
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Position Strength
Float
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The strength used to correct linear position error. Only used for non-local simulation |
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Velocity Strength
Float
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The strength used to correct linear velocity error. Only used for non-local simulation |
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Max Linear Force
Float
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The max force used to correct linear errors |
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Max Angular Force
Float
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The max force used to correct angular errors |