Adds a node that breaks a 'RigControl' into its member fields
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Rig Control
Rig Control Structure (by ref)
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Control Type
ERigControlType Enum
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Control Type |
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Display Name
Name
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Display Name |
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Parent Name
Name
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Parent Name |
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Parent Index
Integer
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Parent Index |
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Space Name
Name
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Space Name |
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Space Index
Integer
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Space Index |
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Offset Transform
Transform
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Used to offset a control in global space. This can be useful to offset a float control by rotating it or translating it. |
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Initial Value
Rig Control Value Structure
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The value that a control is reset to during begin play or when the control rig is instantiated. |
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Value
Rig Control Value Structure
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The current value of the control. |
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Primary Axis
ERigControlAxis Enum
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the primary axis to use for float controls |
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Animatable
Boolean
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If the control is animatable in sequencer |
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Limit Translation
Boolean
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True if the control has to obey translation limits. |
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Limit Rotation
Boolean
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True if the control has to obey rotation limits. |
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Limit Scale
Boolean
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True if the control has to obey scale limits. |
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Draw Limits
Boolean
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True if the limits should be drawn in debug. |
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Minimum Value
Rig Control Value Structure
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The minimum limit of the control's value |
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Maximum Value
Rig Control Value Structure
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The maximum limit of the control's value |
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Gizmo Enabled
Boolean
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Set to true if the gizmo is enabled in 3d |
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Gizmo Visible
Boolean
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Set to true if the gizmo is currently visible in 3d |
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Gizmo Name
Name
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This is optional UI setting - this doesn't mean this is always used, but it is optional for manipulation layer to use this |
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Gizmo Transform
Transform
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Gizmo Transform |
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Gizmo Color
Linear Color Structure
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Gizmo Color |
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Is Transient Control
Boolean
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If the control is transient and only visible in the control rig editor |
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Control Enum
Enum Object Reference
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If the control is transient and only visible in the control rig editor |
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Name
Name
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Name |
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Index
Integer
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Index |