Break SingleAnimationPlayData

Break SingleAnimationPlayData

Windows
MacOS
Linux

Adds a node that breaks a 'SingleAnimationPlayData' into its member fields

Break SingleAnimationPlayData
Single Animation Play Data
Anim To Play
Select Asset
Looping
Playing
Initial Position
0.0
Play Rate
0.0

Inputs

Single Animation Play Data
Single Animation Play Data Structure (by ref)

Outputs

Anim To Play
Animation Asset Object Reference

@todo in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh

Looping
Boolean

Default setting for looping for SequenceToPlay. This is not current state of looping.

Playing
Boolean

Default setting for playing for SequenceToPlay. This is not current state of playing.

Initial Position
Float

Default setting for position of SequenceToPlay to play.

Play Rate
Float

Default setting for play rate of SequenceToPlay to play.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss