Adds a node that breaks a 'SlateBrush' into its member fields
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Select Asset
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Slate Brush
Slate Brush Structure (by ref)
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Image Size
Vector 2D Structure
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Size of the resource in Slate Units |
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Margin
Margin Structure
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The margin to use in Box and Border modes |
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Tint
Slate Color Structure
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Tinting applied to the image. |
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Image
Object Reference
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The image to render for this brush, can be a UTexture or UMaterialInterface or an object implementing the AtlasedTextureInterface. |
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Draw As
ESlateBrushDrawType Enum
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How to draw the image |
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Tiling
ESlateBrushTileType Enum
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How to tile the image in Image mode |
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Mirroring
ESlateBrushMirrorType Enum
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How to mirror the image in Image mode. This is normally only used for dynamic image brushes where the source texture comes from a hardware device such as a web camera. |