Adds a node that breaks a 'SolverIterations' into its member fields
|
Solver Iterations
Integer
|
[Chaos Only] The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching. |
|
Fixed Time Step
Float
|
[Chaos Only] The recommended fixed timestep for the solver if supported (e.g., in RigidBody Anim Node). 0 to run with variable timestep. NOTE: If this value is non-zero and less than the current frame time, physics will step multiple times. |
|
Joint Iterations
Integer
|
[Chaos Only] The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies. |
|
Collision Iterations
Integer
|
[Chaos Only] The recommended number of collision sub-iterations. Increasing this can help with collision jitter. |
|
Solver Push Out Iterations
Integer
|
Increase this if bodies remain penetrating |
|
Joint Push Out Iterations
Integer
|
[Chaos Only] The recommended number of joint sub-push-out iterations. |
|
Collision Push Out Iterations
Integer
|
[Chaos Only] The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems. |