Break SolverIterations

Break SolverIterations

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Adds a node that breaks a 'SolverIterations' into its member fields

Break SolverIterations
Solver Iterations
0
Fixed Time Step
0.0
Joint Iterations
0
Collision Iterations
0
Solver Push Out Iterations
0
Joint Push Out Iterations
0
Collision Push Out Iterations
0

Inputs

Outputs

Solver Iterations
Integer

[Chaos Only] The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.

Fixed Time Step
Float

[Chaos Only] The recommended fixed timestep for the solver if supported (e.g., in RigidBody Anim Node). 0 to run with variable timestep. NOTE: If this value is non-zero and less than the current frame time, physics will step multiple times.

Joint Iterations
Integer

[Chaos Only] The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.

Collision Iterations
Integer

[Chaos Only] The recommended number of collision sub-iterations. Increasing this can help with collision jitter.

Solver Push Out Iterations
Integer

Increase this if bodies remain penetrating

Joint Push Out Iterations
Integer

[Chaos Only] The recommended number of joint sub-push-out iterations.

Collision Push Out Iterations
Integer

[Chaos Only] The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.

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