Break SubsurfaceProfileStruct

Break SubsurfaceProfileStruct

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Adds a node that breaks a 'SubsurfaceProfileStruct' into its member fields

Break SubsurfaceProfileStruct
Subsurface Profile Struct
Surface Albedo
Mean Free Path Color
Mean Free Path Distance
0.0
World Unit Scale
0.0
Enable Burley
Scatter Radius
0.0
Subsurface Color
Falloff Color
Boundary Color Bleed
Extinction Scale
0.0
Normal Scale
0.0
Scattering Distribution
0.0
IOR
0.0
Roughness 0
0.0
Roughness 1
0.0
Lobe Mix
0.0
Transmission Tint Color

Inputs

Subsurface Profile Struct
Subsurface Profile Struct Structure (by ref)

Outputs

Surface Albedo
Linear Color Structure

It should match The base color of the corresponding material as much as possible.

Mean Free Path Color
Linear Color Structure

Controls how far light goes into the subsurface in the Red, Green and Blue channel. It is scaled by Mean Free path distance.

Mean Free Path Distance
Float

Subsurface mean free path distance in world/unreal units (cm)

World Unit Scale
Float

Control the scale of world/unreal units (cm)

Enable Burley
Boolean

Effective only when Burley subsurface scattering is enabled in cmd.

Scatter Radius
Float

in world/unreal units (cm)

Subsurface Color
Linear Color Structure

Specifies the how much of the diffuse light gets into the material, can be seen as a per-channel mix factor between the original image, and the SSS-filtered image (called "strength" in SeparableSSS, default there: 0.48, 0.41, 0.28)

Falloff Color
Linear Color Structure

defines the per-channel falloff of the gradients produced by the subsurface scattering events, can be used to fine tune the color of the gradients (called "falloff" in SeparableSSS, default there: 1, 0.37, 0.3)

Boundary Color Bleed
Linear Color Structure

Boundary Color Bleed

Extinction Scale
Float

Extinction Scale

Normal Scale
Float

Normal Scale

Scattering Distribution
Float

Scattering Distribution

IOR
Float

IOR

Roughness 0
Float

Roughness 0

Roughness 1
Float

Roughness 1

Lobe Mix
Float

Lobe Mix

Transmission Tint Color
Linear Color Structure

Transmission tint control. It is multiplied on the transmission results. Works only when Burley is enabled.

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