Adds a node that breaks a 'VPCameraRigSpawnParams' into its member fields
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VPCamera Rig Spawn Params
VPCamera Rig Spawn Params Structure (by ref)
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Use World Space
Boolean
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Use world space (as opposed to local space) for points. |
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Use First Point As Spawn Location
Boolean
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Use the first vector of input as the spawn transform. Causes RigTransform to be completely ignored. |
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Linear Approximation Mode
EVPCameraRigSpawnLinearApproximationMode Enum
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Causes a linear approximation of the spline points to be generated instead of relying purely on the passed in points / curves. |
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Linear Approximation Param
Float
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This is only used if LinearApproximationMode is not None. When mode is Density: See FSplinePositionLinearApproximation::Build. When mode is IntegrationStep: Integration step (in CM) between approximation points. Decreasing this value will increase the number of spline points and will therefore increase the accuracy (at the cost of increased complexity). |