Break VREditorFloatingUICreationContext

Break VREditorFloatingUICreationContext

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Adds a node that breaks a 'VREditorFloatingUICreationContext' into its member fields

Break VREditorFloatingUICreationContext
VREditor Floating UICreation Context
Widget Class
Select Class
Panel ID
Parent Actor
Panel Spawn Offset
Panel Size
X0.0
Y0.0
Panel Mesh
Select Asset
Editor UISize
0.0
Hide Window Handles
Mask Out Widget Background
No Close Button

Inputs

VREditor Floating UICreation Context
VREditor Floating UICreation Context Structure (by ref)

Outputs

Widget Class
User Widget Class Reference

Widget to open in the VR window. null to close an open window (if if matches the PanelID)

Panel ID
Name

ID that the UI system will use to identify the panel. MUST BE UNIQUE!

Parent Actor
Actor Object Reference

Parent Actor

Panel Spawn Offset
Transform

Optional offset from HMD where the window opens. Pass FTransform::Identity for default logic - window will open at controller location.

Panel Size
Vector 2D Structure

Panel size. Should match the size of the UMG passed in.

Panel Mesh
Static Mesh Object Reference

Optional custom mesh to use for the VR window.

Editor UISize
Float

Optional override for "VREd.EditorUISize". Leave at 0 for default.

Hide Window Handles
Boolean

Turn off handles under window? (X-To-Close, movement bar...)

Mask Out Widget Background
Boolean

Turn off the widget's background to create a see-through look.

No Close Button
Boolean

If bHideWindowHandles is false, this window doesn't have a close button. (

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