Adds a node that create a 'AINoiseEvent' from its members
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None
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Noise Location
Vector
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if not set Instigator's location will be used |
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Loudness
Float
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Loudness modifier of the sound. If MaxRange is non-zero, this modifies the range (by multiplication). If there is no MaxRange, then if Square(DistanceToSound) <= Square(HearingRange) * Loudness, the sound is heard, false otherwise. |
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Max Range
Float
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Max range at which the sound can be heard. Multiplied by Loudness. A value of 0 indicates that there is no range limit, though listeners are still limited by their own hearing range. |
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Instigator
Actor Object Reference
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Actor triggering the sound. |
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Tag
Name
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Named identifier for the noise. |
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AINoise Event
AINoise Event Structure
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