Make AINoiseEvent

Make AINoiseEvent

Windows
MacOS
Linux

Adds a node that create a 'AINoiseEvent' from its members

Make AINoiseEvent
Noise Location
X340282346638528859811704183484516925440.000000
Y340282346638528859811704183484516925440.000000
Z340282346638528859811704183484516925440.000000
Loudness
1.000000
Max Range
0.000000
Instigator
Tag
None
AINoise Event

Inputs

Noise Location
Vector

if not set Instigator's location will be used

Loudness
Float

Loudness modifier of the sound. If MaxRange is non-zero, this modifies the range (by multiplication). If there is no MaxRange, then if Square(DistanceToSound) <= Square(HearingRange) * Loudness, the sound is heard, false otherwise.

Max Range
Float

Max range at which the sound can be heard. Multiplied by Loudness. A value of 0 indicates that there is no range limit, though listeners are still limited by their own hearing range.

Instigator
Actor Object Reference

Actor triggering the sound.

Tag
Name

Named identifier for the noise.

Outputs

AINoise Event
AINoise Event Structure
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss