Adds a node that create a 'AbcGeometryCacheSettings' from its members
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Flatten Tracks
Boolean
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Whether or not to merge all vertex animation into one track |
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Apply Constant Topology Optimizations
Boolean
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Force the preprocessor to only do optimization once instead of when the preprocessor decides. This may lead to some problems with certain meshes but makes sure motion blur always works if the topology is constant. |
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Motion Vectors
EAbcGeometryCacheMotionVectorsImport Enum
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Motion Vectors |
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Optimize Index Buffers
Boolean
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Optimizes index buffers for each unique frame, to allow better cache coherency on the GPU. Very costly and time-consuming process, recommended to OFF. |
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Compressed Position Precision
Float
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Precision used for compressing vertex positions (lower = better result but less compression, higher = more lossy compression but smaller size) |
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Compressed Texture Coordinates Number Of Bits
Integer
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Bit-precision used for compressing texture coordinates (hight = better result but less compression, lower = more lossy compression but smaller size) |
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Abc Geometry Cache Settings
Abc Geometry Cache Settings Structure
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