Make AnimNode_PoseDriver

Make AnimNode_PoseDriver

Windows
MacOS
Linux

Adds a node that create a 'AnimNode_PoseDriver' from its members

Make AnimNode_PoseDriver
Source Pose
RBFParams
Drive Source
Rotation
Drive Output
DrivePoses
Only Drive Selected Bones
Pose Asset
Select Asset
Ignore For Relevancy Test
Blend Weight
0.000000
Internal Time Accumulator
0.000000
Anim Node Pose Driver

Inputs

Source Pose
Pose Link Structure

Bones to use for driving parameters based on their transform

RBFParams
RBFParams Structure

Parameters used by RBF solver

Drive Source
EPoseDriverSource Enum

Which part of the transform is read

Drive Output
EPoseDriverOutput Enum

Whether we should drive poses or curves

Only Drive Selected Bones
Boolean

If we should filter bones to be driven using the DrivenBonesFilter array

Pose Asset
Pose Asset Object Reference

The animation sequence asset to evaluate

Ignore For Relevancy Test
Boolean

If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node

Blend Weight
Float

Last encountered blendweight for this node

Internal Time Accumulator
Float

Accumulated time used to reference the asset in this node

Outputs

Anim Node Pose Driver
Anim Node Pose Driver Structure
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss