Adds a node that create a 'AnimNode_PoseDriver' from its members
Rotation
DrivePoses
Select Asset
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Source Pose
Pose Link Structure
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Bones to use for driving parameters based on their transform |
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RBFParams
RBFParams Structure
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Parameters used by RBF solver |
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Drive Source
EPoseDriverSource Enum
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Which part of the transform is read |
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Drive Output
EPoseDriverOutput Enum
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Whether we should drive poses or curves |
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Only Drive Selected Bones
Boolean
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If we should filter bones to be driven using the DrivenBonesFilter array |
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Pose Asset
Pose Asset Object Reference
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The animation sequence asset to evaluate |
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Ignore For Relevancy Test
Boolean
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If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node |
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Blend Weight
Float
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Last encountered blendweight for this node |
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Internal Time Accumulator
Float
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Accumulated time used to reference the asset in this node |
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Anim Node Pose Driver
Anim Node Pose Driver Structure
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