Adds a node that create a 'AnimNode_SteamVRInputAnimPose' from its members
VR_WithoutController
VR_LeftHand
VR_SteamVRHandSkeleton
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Motion Range
EMotionRange Enum
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Range of motion for the skeletal input values |
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Hand
EHand Enum
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Which hand should the animation node retrieve skeletal input values for |
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Hand Skeleton
EHandSkeleton Enum
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What kind of skeleton are we dealing with |
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Mirror
Boolean
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Should the pose be mirrored so it can be applied to the opposite hand |
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Steam VRSkeletal Transform
Steam VRSkeleton Transform Structure
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The UE4 equivalent of the SteamVR Transform values per bone |
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Anim Node Steam VRInput Anim Pose
Anim Node Steam VRInput Anim Pose Structure
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