Adds a node that create a 'BodyInstance' from its members
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Sleep Family
ESleepFamily Enum
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The set of values used in considering when put this body to sleep. |
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Linear Damping
Float
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'Drag' force added to reduce linear movement |
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Angular Damping
Float
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'Drag' force added to reduce angular movement |
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Center Of Mass Offset
Vector
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User specified offset for the center of mass of this object, from the calculated location |
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Mass Scale
Float
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Per-instance scaling of mass |
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Inertia Tensor Scale
Vector
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Per-instance scaling of inertia (bigger number means it'll be harder to rotate) |
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Simulate Physics
Boolean
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If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset. |
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Auto Weld
Boolean
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If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root |
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Body Instance
Body Instance Structure
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