Make BodyInstanceCore

Make BodyInstanceCore

Windows
MacOS
Linux

Adds a node that create a 'BodyInstanceCore' from its members

Make BodyInstanceCore
Simulate Physics
Auto Weld
Body Instance Core

Inputs

Simulate Physics
Boolean

If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset.

Auto Weld
Boolean

If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root

Outputs

Body Instance Core
Body Instance Core Structure
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