Adds a node that create a 'BodyInstanceCore' from its members
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Simulate Physics
Boolean
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If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset. |
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Auto Weld
Boolean
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If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root |
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Body Instance Core
Body Instance Core Structure
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