Adds a node that create a 'ComposureUVMapSettings' from its members
X1.000000
Y0.000000
Select Asset
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Pre UVDisplacement Matrix
Matrix Structure
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UV Matrix to apply before sampling DisplacementTexture. |
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Post UVDisplacement Matrix
Matrix Structure
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UV Matrix to apply after displacing UV using DisplacementTexture. |
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Displacement Decode Parameters
Vector 2D Structure
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Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X. |
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Displacement Texture
Texture Object Reference
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Displacement texture to use. |
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Use Displacement Blue And Alpha Channels
Boolean
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Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV. |
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Composure UVMap Settings
Composure UVMap Settings Structure
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