Make EditorScriptingCreateProxyMeshActorOptions

Make EditorScriptingCreateProxyMeshActorOptions

Windows
MacOS
Linux

Adds a node that create a 'EditorScriptingCreateProxyMeshActorOptions' from its members

Make EditorScriptingCreateProxyMeshActorOptions
Spawn Merged Actor
Base Package Name
Mesh Proxy Settings
Destroy Source Actors
New Actor Label
Rename Components From Source
Editor Scripting Create Proxy Mesh Actor Options

Inputs

Spawn Merged Actor
Boolean

Spawn the new merged actors

Base Package Name
String

The package path you want to save to. ie: /Game/MyFolder

Mesh Proxy Settings
Mesh Proxy Settings Structure

Mesh Proxy Settings

Destroy Source Actors
Boolean

Destroy the provided Actors after the operation.

New Actor Label
String

Name of the new spawned Actor to replace the provided Actors.

Rename Components From Source
Boolean

Rename StaticMeshComponents based on source Actor's name.

Outputs

Editor Scripting Create Proxy Mesh Actor Options
Editor Scripting Create Proxy Mesh Actor Options Structure
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