Adds a node that create a 'EditorScriptingJoinStaticMeshActorsOptions' from its members
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Destroy Source Actors
Boolean
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Destroy the provided Actors after the operation. |
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New Actor Label
String
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Name of the new spawned Actor to replace the provided Actors. |
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Rename Components From Source
Boolean
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Rename StaticMeshComponents based on source Actor's name. |
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Editor Scripting Join Static Mesh Actors Options
Editor Scripting Join Static Mesh Actors Options Structure
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