Adds a node that create a 'GameplayAbilityTargetingLocationInfo' from its members
LiteralTransform
Select Asset
None
|
Location Type
EGameplayAbilityTargetingLocationType Enum
|
Type of location used - will determine what data is transmitted over the network and what fields are used when calculating position. |
|
Literal Transform
Transform
|
A literal world transform can be used, if one has been calculated outside of the actor using the ability. |
|
Source Actor
Actor Object Reference
|
A source actor is needed for Actor-based targeting, but not for Socket-based targeting. |
|
Source Component
Mesh Component Object Reference
|
Socket-based targeting requires a skeletal mesh component to check for the named socket. |
|
Source Ability
Gameplay Ability Object Reference
|
Ability that will be using the targeting data |
|
Source Socket Name
Name
|
If SourceComponent is valid, this is the name of the socket transform that will be used. If no Socket is provided, SourceComponent's transform will be used. |
|
Gameplay Ability Targeting Location Info
Gameplay Ability Targeting Location Info Structure
|