Adds a node that create a 'LightPropagationVolumeSettings' from its members
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Intensity
Float
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How strong the dynamic GI from the LPV should be. 0.0 is off, 1.0 is the "normal" value, but higher values can be used to boost the effect |
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Light Injection Bias
Float
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Bias applied to light injected into the LPV in cell units. Increase to reduce bleeding through thin walls |
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Size
Float
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The size of the LPV volume, in Unreal units |
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Secondary Occlusion Intensity
Float
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Secondary occlusion strength (bounce light shadows). Set to 0 to disable |
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Secondary Bounce Intensity
Float
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Secondary bounce light strength (bounce light shadows). Set to 0 to disable |
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Geometry Volume Bias
Float
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Bias applied to the geometry volume in cell units. Increase to reduce darkening due to secondary occlusion |
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Emissive Injection Intensity
Float
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LPVEmissive Injection Intensity |
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Occlusion Intensity
Float
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Controls the amount of directional occlusion. Requires LPV. Values very close to 1.0 are recommended |
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Occlusion Radius
Float
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Occlusion Radius - 16 is recommended for most scenes |
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Diffuse Occlusion Exponent
Float
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Diffuse occlusion exponent - increase for more contrast. 1 to 2 is recommended |
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Specular Occlusion Exponent
Float
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Specular occlusion exponent - increase for more contrast. 6 to 9 is recommended |
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Diffuse Occlusion Intensity
Float
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Diffuse occlusion intensity - higher values provide increased diffuse occlusion. |
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Specular Occlusion Intensity
Float
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Specular occlusion intensity - higher values provide increased specular occlusion. |
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Fade Range
Float
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LPV Fade range - increase to fade more gradually towards the LPV edges. |
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DO Fade Range
Float
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LPV Directional Occlusion Fade range - increase to fade more gradually towards the LPV edges. |
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Light Propagation Volume Settings
Light Propagation Volume Settings Structure
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