Adds a node that create a 'MeshReductionSettings' from its members
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Percent Triangles
Float
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Percentage of triangles to keep. 1.0 = no reduction, 0.0 = no triangles. |
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Percent Vertices
Float
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Percentage of vertices to keep. 1.0 = no reduction, 0.0 = no vertices. |
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Max Deviation
Float
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The maximum distance in object space by which the reduced mesh may deviate from the original mesh. |
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Pixel Error
Float
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The amount of error in pixels allowed for this LOD. |
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Welding Threshold
Float
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Threshold in object space at which vertices are welded together. |
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Hard Angle Threshold
Float
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Angle at which a hard edge is introduced between faces. |
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Base LODModel
Integer
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Base LODModel |
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Silhouette Importance
EMeshFeatureImportance Enum
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Higher values minimize change to border edges. |
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Texture Importance
EMeshFeatureImportance Enum
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Higher values reduce texture stretching. |
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Shading Importance
EMeshFeatureImportance Enum
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Higher values try to preserve normals better. |
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Recalculate Normals
Boolean
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Recalculate Normals |
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Generate Unique Lightmap UVs
Boolean
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Generate Unique Lightmap UVs |
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Keep Symmetry
Boolean
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Keep Symmetry |
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Visibility Aided
Boolean
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Visibility Aided |
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Cull Occluded
Boolean
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Cull Occluded |
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Termination Criterion
EStaticMeshReductionTerimationCriterion Enum
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The method to use when optimizing static mesh LODs |
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Visibility Aggressiveness
EMeshFeatureImportance Enum
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Higher values generates fewer samples |
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Vertex Color Importance
EMeshFeatureImportance Enum
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Higher values minimize change to vertex color data. |
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Mesh Reduction Settings
Mesh Reduction Settings Structure
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