Make MeshReductionSettings

Make MeshReductionSettings

Windows
MacOS
Linux

Adds a node that create a 'MeshReductionSettings' from its members

Make MeshReductionSettings
Percent Triangles
1.000000
Percent Vertices
1.000000
Max Deviation
0.000000
Pixel Error
8.000000
Welding Threshold
0.000000
Hard Angle Threshold
80.000000
Base LODModel
0
Silhouette Importance
Normal
Texture Importance
Normal
Shading Importance
Normal
Recalculate Normals
Generate Unique Lightmap UVs
Keep Symmetry
Visibility Aided
Cull Occluded
Termination Criterion
Triangles
Visibility Aggressiveness
Lowest
Vertex Color Importance
Off
Mesh Reduction Settings

Inputs

Percent Triangles
Float

Percentage of triangles to keep. 1.0 = no reduction, 0.0 = no triangles.

Percent Vertices
Float

Percentage of vertices to keep. 1.0 = no reduction, 0.0 = no vertices.

Max Deviation
Float

The maximum distance in object space by which the reduced mesh may deviate from the original mesh.

Pixel Error
Float

The amount of error in pixels allowed for this LOD.

Welding Threshold
Float

Threshold in object space at which vertices are welded together.

Hard Angle Threshold
Float

Angle at which a hard edge is introduced between faces.

Base LODModel
Integer

Base LODModel

Silhouette Importance
EMeshFeatureImportance Enum

Higher values minimize change to border edges.

Texture Importance
EMeshFeatureImportance Enum

Higher values reduce texture stretching.

Shading Importance
EMeshFeatureImportance Enum

Higher values try to preserve normals better.

Recalculate Normals
Boolean

Recalculate Normals

Generate Unique Lightmap UVs
Boolean

Generate Unique Lightmap UVs

Keep Symmetry
Boolean

Keep Symmetry

Visibility Aided
Boolean

Visibility Aided

Cull Occluded
Boolean

Cull Occluded

Termination Criterion
EStaticMeshReductionTerimationCriterion Enum

The method to use when optimizing static mesh LODs

Visibility Aggressiveness
EMeshFeatureImportance Enum

Higher values generates fewer samples

Vertex Color Importance
EMeshFeatureImportance Enum

Higher values minimize change to vertex color data.

Outputs

Mesh Reduction Settings
Mesh Reduction Settings Structure
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss