Adds a node that create a 'PredictProjectilePathParams' from its members
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Start Location
Vector
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Location of the start of the trace. |
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Launch Velocity
Vector
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Initial launch velocity at the start of the trace. |
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Trace With Collision
Boolean
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Whether to trace along the path looking for blocking collision and stopping at the first hit. |
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Projectile Radius
Float
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Projectile radius, used when tracing for collision. If <= 0, a line trace is used instead. |
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Max Sim Time
Float
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Maximum simulation time for the virtual projectile. |
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Trace With Channel
Boolean
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Whether or not to use TraceChannel, if tracing with collision. |
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Trace Channel
ECollisionChannel Enum
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Trace channel to use, if tracing with collision. |
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Object Types
Array of EObjectTypeQuery Enums
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Object type to use, if tracing with collision. |
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Actors To Ignore
Array of Actor Object References
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Actors to ignore when tracing with collision. |
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Sim Frequency
Float
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Determines size of each sub-step in the simulation (chopping up MaxSimTime). Recommended between 10 to 30 depending on desired quality versus performance. |
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Override Gravity Z
Float
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Optional override of Gravity (if 0, uses WorldGravityZ). |
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Draw Debug Type
EDrawDebugTrace Enum
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Debug drawing duration option. |
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Draw Debug Time
Float
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Duration of debug lines (only relevant for DrawDebugType::Duration) |
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Trace Complex
Boolean
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Trace against complex collision (triangles rather than simple primitives) if tracing with collision. |
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Predict Projectile Path Params
Predict Projectile Path Params Structure
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