Adds a node that create a 'TextureShareBPTimeOut' from its members
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Connection Sync
Float
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Wait for processes shares connection (ETextureShareBPSyncConnect::Sync) [Seconds, zero for infinite] |
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Frame Sync
Float
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Wait for frame index sync (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite] |
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Texture Pairing Sync
Float
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Wait for remote process texture registering (ETextureShareBPSyncSurface::SyncPairingRead) [Seconds, zero for infinite] |
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Texture Resource Sync
Float
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Wait for remote resource(GPU) handle ready (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite] |
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Texture Sync
Float
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Wait before Read op texture until remote process finished texture write op [Seconds, zero for infinite] |
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Texture Share BPTime Out
Texture Share BPTime Out Structure
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