Make VREditorFloatingUICreationContext

Make VREditorFloatingUICreationContext

Windows
MacOS
Linux

Adds a node that create a 'VREditorFloatingUICreationContext' from its members

Make VREditorFloatingUICreationContext
Widget Class
Select Class
Panel ID
None
Parent Actor
Panel Spawn Offset
Panel Size
X0.000000
Y0.000000
Panel Mesh
Select Asset
Editor UISize
0.000000
Hide Window Handles
Mask Out Widget Background
No Close Button
VREditor Floating UICreation Context

Inputs

Widget Class
User Widget Class Reference

Widget to open in the VR window. null to close an open window (if if matches the PanelID)

Panel ID
Name

ID that the UI system will use to identify the panel. MUST BE UNIQUE!

Parent Actor
Actor Object Reference

Parent Actor

Panel Spawn Offset
Transform

Optional offset from HMD where the window opens. Pass FTransform::Identity for default logic - window will open at controller location.

Panel Size
Vector 2D Structure

Panel size. Should match the size of the UMG passed in.

Panel Mesh
Static Mesh Object Reference

Optional custom mesh to use for the VR window.

Editor UISize
Float

Optional override for "VREd.EditorUISize". Leave at 0 for default.

Hide Window Handles
Boolean

Turn off handles under window? (X-To-Close, movement bar...)

Mask Out Widget Background
Boolean

Turn off the widget's background to create a see-through look.

No Close Button
Boolean

If bHideWindowHandles is false, this window doesn't have a close button. (

Outputs

VREditor Floating UICreation Context
VREditor Floating UICreation Context Structure
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