Adds a node that create a 'VREditorFloatingUICreationContext' from its members
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Widget Class
User Widget Class Reference
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Widget to open in the VR window. null to close an open window (if if matches the PanelID) |
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Panel ID
Name
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ID that the UI system will use to identify the panel. MUST BE UNIQUE! |
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Parent Actor
Actor Object Reference
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Parent Actor |
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Panel Spawn Offset
Transform
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Optional offset from HMD where the window opens. Pass FTransform::Identity for default logic - window will open at controller location. |
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Panel Size
Vector 2D Structure
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Panel size. Should match the size of the UMG passed in. |
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Panel Mesh
Static Mesh Object Reference
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Optional custom mesh to use for the VR window. |
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Editor UISize
Float
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Optional override for "VREd.EditorUISize". Leave at 0 for default. |
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Hide Window Handles
Boolean
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Turn off handles under window? (X-To-Close, movement bar...) |
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Mask Out Widget Background
Boolean
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Turn off the widget's background to create a see-through look. |
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No Close Button
Boolean
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If bHideWindowHandles is false, this window doesn't have a close button. ( |
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VREditor Floating UICreation Context
VREditor Floating UICreation Context Structure
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