Adds a delta to the rotation of this actor in world space.
Target is Actor
R 0
P 0
Y0
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In
Exec
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Target
Actor Object Reference
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Delta Rotation
Rotator
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The change in rotation. |
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Sweep
Boolean
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Whether to sweep to the target rotation (not currently supported for rotation). |
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Teleport
Boolean
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Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire swept volume. |
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Out
Exec
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Sweep Hit Result
Hit Result Structure
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The hit result from the move if swept. |