Adds a delta to the rotation of the component in world space.
Target is Scene Component
R 0
P 0
Y0
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In
Exec
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Target
Scene Component Object Reference
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Delta Rotation
Rotator
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Change in rotation in world space for the component. |
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Sweep
Boolean
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Whether we sweep to the destination (currently not supported for rotation). |
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Teleport
Boolean
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Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume. |
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Out
Exec
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Sweep Hit Result
Hit Result Structure
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Hit result from any impact if sweep is true. |