Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered.
Target is Actor
None
KeepRelative
KeepRelative
KeepRelative
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In
Exec
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Target
Actor Object Reference
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Parent
Scene Component Object Reference
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Parent to attach to. |
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Socket Name
Name
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Optional socket to attach to on the parent. |
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Location Rule
EAttachmentRule Enum
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How to handle translation when attaching. |
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Rotation Rule
EAttachmentRule Enum
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How to handle rotation when attaching. |
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Scale Rule
EAttachmentRule Enum
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How to handle scale when attaching. |
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Weld Simulated Bodies
Boolean
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Whether to weld together simulated physics bodies. |
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Out
Exec
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