Get world-space socket or bone FRotator rotation.
Target is Scene Component
None
R 0
P 0
Y0
|
Target
Scene Component Object Reference
|
|
|
In Socket Name
Name
|
Name of the socket or the bone to get the transform |
|
Return Value
Rotator
|
Socket transform in world space if socket if found. Otherwise it will return component's transform in world space. |