Move the Actor to the specified location.
Target is Actor
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In
Exec
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Target
Actor Object Reference
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New Location
Vector
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The new location to move the Actor to. |
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Sweep
Boolean
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Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. Only the root component is swept and checked for blocking collision, child components move without sweeping. If collision is off, this has no effect. |
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Teleport
Boolean
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Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire swept volume. |
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Out
Exec
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Sweep Hit Result
Hit Result Structure
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The hit result from the move if swept. |
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Return Value
Boolean
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Whether the location was successfully set (if not swept), or whether movement occurred at all (if swept). |