Set the Actor's rotation instantly to the specified rotation.
Target is Actor
R 0
P 0
Y0
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In
Exec
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Target
Actor Object Reference
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New Rotation
Rotator
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The new rotation for the Actor. |
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Teleport Physics
Boolean
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Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). |
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Out
Exec
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Return Value
Boolean
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Whether the rotation was successfully set. |