Teleport this actor to a new location. If the actor doesn't fit exactly at the location specified, tries to slightly move it out of walls and such.
Target is Actor
X0
Y 0
Z 0
R 0
P 0
Y0
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In
Exec
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Target
Actor Object Reference
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Dest Location
Vector
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The target destination point |
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Dest Rotation
Rotator
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The target rotation at the destination |
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Out
Exec
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Return Value
Boolean
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true if the actor has been successfully moved, or false if it couldn't fit. |