Temporary set what controller type this is for asymmetric control schemes. You can't override the controller type when there's already an override. Remove the temporary controller type with EControllerType::Unknown
Target is VREditor Interactor
Select Asset
Laser
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In
Exec
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Target
VREditor Interactor Object Reference
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In Controller Type
EControllerType Enum
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Out
Exec
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Return Value
Boolean
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true if the controller type was changed |