Actions
Add Actor Binding |
Binds the Actor to the Variant, internally creating a VariantObjectBinding Target is Variant Manager Blueprint Library |
Add Dependency |
Add Dependency Target is Variant Manager Blueprint Library |
Add Variant |
Adds Variant to the VariantSet's list of Variants Target is Variant Manager Blueprint Library |
Add Variant Set |
Adds VariantSet to the LevelVariantSets' list of VariantSets Target is Variant Manager Blueprint Library |
Apply |
Applies the recorded data from PropVal to the actor from which it was captured Target is Variant Manager Blueprint Library |
Capture Property |
Finds the actor binding to Actor within Variant and tries capturing a property with PropertyPath Returns the captured UPropertyValue if succeeded or nullptr if it failed. Target is Variant Manager Blueprint Library |
Create Level Variant Sets Actor |
Creates a new ALevelVariantSetsActor in the current scene and assigns LevelVariantSetsAsset to it Target is Variant Manager Blueprint Library |
Create Level Variant Sets Asset |
Creates a new LevelVariantSetsAsset named AssetName (e.g. 'MyLevelVariantSets') in the content path AssetPath (e.g. '/Game') Target is Variant Manager Blueprint Library |
Delete Dependency |
Delete Dependency Target is Variant Manager Blueprint Library |
Get Capturable Properties |
Returns a property path for all the properties we can capture for an actor. Will also handle receiving the actor's class instead. Target is Variant Manager Blueprint Library |
Get Captured Properties |
Returns which properties have been captured for this actor in Variant Target is Variant Manager Blueprint Library |
Get Property Type String |
This allows the scripting language to get the type of the C++ property its dealing with Target is Variant Manager Blueprint Library |
Record |
Records new data for PropVal from the actor from which it was captured Target is Variant Manager Blueprint Library |
Remove Actor Binding |
Removes an actor binding to Actor from Variant, if it exists Target is Variant Manager Blueprint Library |
Remove Actor Binding by Name |
Looks for an actor binding to an actor with ActorLabel within Variant and removes it, if it exists Target is Variant Manager Blueprint Library |
Remove Captured Property |
Removes a property capture from an actor binding within Variant, if it exists Target is Variant Manager Blueprint Library |
Remove Captured Property by Name |
Removes property capture with PropertyPath from Actor's binding within Variant, if it exists Target is Variant Manager Blueprint Library |
Remove Variant |
Removes Variant from VariantSet, if that is its parent Target is Variant Manager Blueprint Library |
Remove Variant by Name |
Looks for a variant with VariantName within VariantSet and removes it, if it exists Target is Variant Manager Blueprint Library |
Remove Variant Set |
Removes VariantSet from LevelVariantSets, if that is its parent Target is Variant Manager Blueprint Library |
Remove Variant Set by Name |
Looks for a variant set with VariantSetName within LevelVariantSets and removes it, if it exists Target is Variant Manager Blueprint Library |
Set Dependency |
Set Dependency Target is Variant Manager Blueprint Library |
Categories
Property Accessors |
Property Accessors |