Creates a new LevelVariantSetsAsset named AssetName (e.g. 'MyLevelVariantSets') in the content path AssetPath (e.g. '/Game')
Target is Variant Manager Blueprint Library
Select Asset
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In
Exec
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Asset Name
String
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Asset Path
String
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Out
Exec
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Return Value
Level Variant Sets Object Reference
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Creates a new LevelVariantSetsAsset named AssetName (e.g. 'MyLevelVariantSets') in the content path AssetPath (e.g. '/Game') |