Create Level Variant Sets Asset

Create Level Variant Sets Asset

Windows
MacOS
Linux

Creates a new LevelVariantSetsAsset named AssetName (e.g. 'MyLevelVariantSets') in the content path AssetPath (e.g. '/Game')

Target is Variant Manager Blueprint Library

Create Level Variant Sets Asset
Asset Name
Asset Path
Return Value
Select Asset

Inputs

In
Exec
Asset Name
String
Asset Path
String

Outputs

Out
Exec
Return Value
Level Variant Sets Object Reference

Creates a new LevelVariantSetsAsset named AssetName (e.g. 'MyLevelVariantSets') in the content path AssetPath (e.g. '/Game')

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