Project World Location to Widget Position

Project World Location to Widget Position

Windows
MacOS
Linux

Gets the projected world to screen position for a player, then converts it into a widget position, which takes into account any quality scaling.

Target is Widget Layout Library

Project World Location to Widget Position
Player Controller
World Location
X0
Y 0
Z 0
Player Viewport Relative
Screen Position
X0.0
Y0.0
Return Value

Inputs

Player Controller
Player Controller Object Reference

The player controller to project the position in the world to their screen.

World Location
Vector

The world location to project from.

Player Viewport Relative
Boolean

Should this be relative to the player viewport subregion (useful when using player attached widgets in split screen or when aspect-ratio constrained)

Outputs

Screen Position
Vector 2D Structure

The position in the viewport with quality scale removed and DPI scale remove.

Return Value
Boolean

true if the position projects onto the screen.

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