Modify Level Sequence Metadata

Modify Level Sequence Metadata

Windows
MacOS
Linux

Marks a LevelSequence as dirty and saves it, persisting metadata changes

Target is VCam Blueprint Function Library

Modify Level Sequence Metadata
Level Sequence Meta Data
Select Asset
Return Value

Inputs

In
Exec
Level Sequence Meta Data
Virtual Camera Clips Meta Data Object Reference

Outputs

Out
Exec
Return Value
Boolean

Marks a LevelSequence as dirty and saves it, persisting metadata changes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss