Actions
Activate Game Viewport |
Helper to bring the game viewport to front. Target is Virtual Camera Player Controller Base |
Add Blendable to Camera (Interface Call) |
Add Blendable to Camera Target is Virtual Camera Controller |
Add Blendable to Camera (Message) |
Add Blendable to Camera Target is Virtual Camera Controller |
Add Modifier |
Add a modifier to the stack with a given name. If that name is already in use then the modifier will not be added. Returns the created modifier if the Add succeeded Target is VCam Component |
Add on Virtual Camera Updated Delegate (Interface Call) |
Adds a delegate that will be executed every tick while streaming. Target is Virtual Camera Controller |
Add on Virtual Camera Updated Delegate (Message) |
Adds a delegate that will be executed every tick while streaming. Target is Virtual Camera Controller |
Add Output Provider |
Output Provider access Target is VCam Component |
Calculate Auto Focus Distance |
Calculates auto focus Target is VCam Blueprint Function Library |
Call Function by Name |
Returns true if the function was found & executed correctly. Target is VCam Blueprint Function Library |
Convert String to Frame Rate |
Converts a double framerate to a FFrameRate Target is VCam Blueprint Function Library |
Editor Set Game View |
Sets the current game view Target is VCam Blueprint Function Library |
Enable Debug Focus Plane |
Enable/Disable debug focus plane Target is VCam Blueprint Function Library |
Get All Modifiers |
Returns all the Modifiers in the Component's Stack Note: It's possible not all Modifiers will be valid (such as if the user has not set a class for the modifier in the details panel) Target is VCam Component |
Get All Output Providers |
Get All Output Providers Target is VCam Component |
Get All VCam Components in Level |
Find all loaded VCam Components own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ... Target is VCam Editor Library |
Get Bound Objects |
Get UObject from Camera Object Bindings Target is VCam Blueprint Function Library |
Get Current Level Sequence |
Get the currently opened level sequence asset Target is VCam Blueprint Function Library |
Get Current Level Sequence Current Frame |
Get the current playback position in frames Target is VCam Blueprint Function Library |
Get Current Live Link Data from Owning Component |
Get Current Live Link Data from Owning Component Target is VCam Modifier |
Get Display Rate |
Grab the display rate from a LevelSequences' MovieScene Target is VCam Blueprint Function Library |
Get Distance in Desired Units |
Converts a distance in unreal units (cm) to other units of measurement for display. Target is Virtual Camera Player Controller Base |
Get Focus Interp Speed |
Get FocusInterpSpeed variable Target is Virtual Camera User Settings |
Get Joysticks Speed |
Get JoysticksSpeed variable Target is Virtual Camera User Settings |
Get Level Sequence Frame as Timecode |
Convert a frame from a level sequence to timecode Target is VCam Blueprint Function Library |
Get Level Sequence Frame as Timecode Without Object |
Convert a frame from a level sequence to timecode using only a provided display rate Target is VCam Blueprint Function Library |
Get Level Sequence Length in Frames |
Get length in frames of a level sequence Target is VCam Blueprint Function Library |
Get Live Link Data for Current Frame |
Get Live Link Data for Current Frame Target is VCam Component |
Get Local Transform |
Get the unmodified local transform. Target is Virtual Camera Movement |
Get Max Joysticks Speed |
Get MaxJoysticksSpeed variable Target is Virtual Camera User Settings |
Get Modifier by Index |
Returns the Modifier in the Stack with the given index if it exist. Target is VCam Component |
Get Modifier by Name |
Tries to find a Modifier in the Stack with the given name. The returned Modifier must be checked before it is used. Target is VCam Component |
Get Modifier Context |
Get the current Modifier Context Target is VCam Component |
Get Modifiers by Class |
Given a specific Modifier class, returns a list of matching Modifiers Target is VCam Component |
Get Modifiers by Interface |
Given a specific Interface class, returns a list of matching Modifiers Target is VCam Component |
Get Next Undo Description |
Returns the description of the undo action that will be performed next. Target is VCam Blueprint Function Library |
Get Number Of Modifiers |
Returns the number of Modifiers in the Component's Stack Target is VCam Component |
Get Number Of Output Providers |
Get Number Of Output Providers Target is VCam Component |
Get Output Provider by Index |
Get Output Provider by Index Target is VCam Component |
Get Output Providers by Class |
Get Output Providers by Class Target is VCam Component |
Get Owning VCam Component |
Get Owning VCam Component Target is VCam Modifier |
Get Saved Virtual Camera Filmback Preset Name |
Get VirtualCameraFilmback variable Target is Virtual Camera User Settings |
Get Should Display Film Leader |
Get bDisplayFilmLeader variable Target is Virtual Camera User Settings |
Get Should Override Camera Settings on Teleport |
Get bOverrideCameraSettingsOnTeleportToScreenshot variable Target is Virtual Camera User Settings |
Get Target Camera |
Returns the Target CineCameraComponent Target is VCam Component |
Get Teleport on Start |
Get bTeleportOnStart variable Target is Virtual Camera User Settings |
Get Transform |
Get the modified transform. Target is Virtual Camera Movement |
Get User Settings |
Get User Settings Target is VCam Blueprint Function Library |
Get Virtual Camera Controller |
Get Virtual Camera Controller Target is VirtualCameraSubsystem |
Import Snapshot Texture |
Imports image as a uasset Target is VCam Blueprint Function Library |
Initialize Auto Focus Point |
Sets the autofocus point to the correct starting location at the center of the screen Target is Virtual Camera Player Controller Base |
Inject Gamepad Keybinds |
Fills the Axis/Action mappings with assosiated gamepad bindings Target is Virtual Camera User Settings |
Insert Modifier |
Insert a modifier to the stack with a given name and index. If that name is already in use then the modifier will not be added. The index must be between zero and the number of existing modifiers inclusive Returns the created modifier if the Add succeeded Target is VCam Component |
Insert Output Provider |
Insert Output Provider Target is VCam Component |
Is Current Level Sequence Playing |
Check whether the sequence is actively playing. Target is VCam Blueprint Function Library |
Is Enabled |
Is Enabled Target is VCam Modifier |
Is Game Running |
Returns true if not in editor or if running the game in PIE or Simulate Target is VCam Blueprint Function Library |
Is Map Grayscle |
Get bIsMapGrayscale variable Target is Virtual Camera User Settings |
On Component Replaced |
There are situations in the editor where the component may be replaced by another component as part of the actor being reconstructed This event will notify you of that change and give you a reference to the new component. Bindings will be copied to the new component so you do not need to rebind this event Note: When the component is replaced you will need to get all properties on the component again such as Modifiers and Output Providers |
Pause Current Level Sequence |
Pause the current level sequence Target is VCam Blueprint Function Library |
Play Current Level Sequence |
Play the current level sequence Target is VCam Blueprint Function Library |
Remove All Modifiers |
Remove all Modifiers from the Stack. Target is VCam Component |
Remove All Output Providers |
Remove all Output Providers from the Component. Target is VCam Component |
Remove Modifier |
Remove the given Modifier from the Stack. Returns true if the modifier was removed successfully Target is VCam Component |
Remove Modifier by Index |
Remove the Modifier at a specified index from the Stack. Returns true if the modifier was removed successfully Target is VCam Component |
Remove Modifier by Name |
Remove the Modifier with a specific name from the Stack. Returns true if the modifier was removed successfully Target is VCam Component |
Remove on Virtual Camera Updated Delegate (Interface Call) |
Remove delegate that is executed every tick while streaming. Target is Virtual Camera Controller |
Remove on Virtual Camera Updated Delegate (Message) |
Remove delegate that is executed every tick while streaming. Target is Virtual Camera Controller |
Remove Output Provider |
Remove Output Provider Target is VCam Component |
Remove Output Provider by Index |
Remove Output Provider by Index Target is VCam Component |
Reset Local Axis |
Remove the axis transform, all scaling factor will be calculated from the origin. Target is Virtual Camera Movement |
Set Current Level Sequence Current Frame |
Set playback position for the current level sequence in frames Target is VCam Blueprint Function Library |
Set Enabled |
Set Enabled Target is VCam Modifier |
Set Focus Interp Speed |
Set FocusInterpSpeed variable Target is Virtual Camera User Settings |
Set Is Map Grayscle |
Set bIsMapGrayscale variable Target is Virtual Camera User Settings |
Set Joysticks Speed |
Set JoysticksSpeed variable Target is Virtual Camera User Settings |
Set Local Axis |
Set the transform from where the scaling factor will be calculated from. Target is Virtual Camera Movement |
Set Local Transform |
Set the local transform that will be modified by the scaling factor. Target is Virtual Camera Movement |
Set Location Scale |
Scale the local location of the local transform from the local axis. Target is Virtual Camera Movement |
Set Max Joysticks Speed |
Set MaxJoysticksSpeed variable Target is Virtual Camera User Settings |
Set Modifier Context Class |
Sets the Modifier Context to a new instance of the provided class Target is VCam Component |
Set Modifier Index |
Moves an existing modifier in the stack from its current index to a new index Target is VCam Component |
Set Output Provider Index |
Moves an existing Output Provider in the stack from its current index to a new index Target is VCam Component |
Set Rotation Scale |
Scale the local rotation of the local transform from the local axis. Target is Virtual Camera Movement |
Set Saved Virtual Camera Filmback Preset Name |
Set VirtualCameraFilmback variable Target is Virtual Camera User Settings |
Set Should Display Film Leader |
Set bDisplayFilmLeader variable Target is Virtual Camera User Settings |
Set Should Override Camera Settings on Teleport |
Set bOverrideCameraSettingsOnTeleportToScreenshot variable Target is Virtual Camera User Settings |
Set Teleport on Start |
Set bTeleportOnStart variable Target is Virtual Camera User Settings |
Set Virtual Camera Controller |
Set Virtual Camera Controller Target is VirtualCameraSubsystem |
Timecode to Frame Amount |
Convert timecode to amount of frames at a given framerate Target is VCam Blueprint Function Library |
Update Post Process Settings for Capture |
Updates the provided USceneCaptureComponent2D's PostProcessingSettings. Returns true on success. Target is VCam Blueprint Function Library |
Categories
Cinematic Camera |
Cinematic Camera |
Input |
These are nodes that provide input from various sources (keyboard, mouse, gamepad etc.) |
Movement |
Movement |
Screenshots |
Screenshots |
Sequencer |
Sequencer |
Settings |
Settings |
Waypoints |
Waypoints |